Hello everyone!This is kind of a follow-up to the previous ‘Tale Tuesday’ which covered the ideas behind ‘Sierra Nevada’ and how it improved the general system we’re working in. If you didn’t have a chance to read it yet – feel free to check out the archives.Let’s dive back in!
Hey everyone!It is time for another ‘Tale Tuesday’ and we’re changing the topic a bit. We’re moving from more personal details about the game development and we move into actual game development and work organization.Time to find out more about behind the scenes of ‘Sierra Nevada’!
Hey everyone!Today we’ll talk about creating games and how it can be a great passion if you’re really interested in it. You’ll find out what I think about it and how I perceive game developing and designing as a whole. Without further talking, let’s get right into it!
Hello everyone!In today’s Tale Tuesday we will respond to that a bit rhetorical question in the title. Is it hard to be an indie game developer? It definitely has its difficulties and disadvantages, but it’s also rewarding in a way. Let’s jump right into it! There are many differences between indie developers and the bigContinue reading “TALE TUESDAY #13 – Is it hard to be an indie game dev?”
Hey everyone! Today we’ll talk about how we are creating our art for the games. It might be quite an interesting topic because none of us has actual experience in it and we had to come up with a solution for our games which are obviously on low budget. Someone had to do it, andContinue reading “Tale Tuesday #12 – How do I create art?”
At this point, it is almost two and a half years since we’ve started working on video games. That also means almost two and a half years of game designing, artwork, programming for video games and others.In this Tale Tuesday I will focus on the game design part of development and gained experience impact onContinue reading “TALE TUESDAY #11 – 2.5 years of designing later”
Hello everyone!Today’s Tale Tuesday will be a little different. We will uncover some of the old concepts, ideas and art behind our first ever game – Market Dominion. I bet it’s going to be an interesting one, so let’s get right into it!
We mentioned big delays, development sturggles and other very inconvinient things that troubled Iguana Mercenary for a big part of its beginning. It was hard to fight it. Our activity dropped, there wasn’t much we could do due to rising personal issues. Posts dropped down to one every few weeks. It wasn’t that bad yet.
Delays happen everywhere. They happen at the smallest video game studios, but also at the giant companies. The reasons for delays might be different, but in our case it was always pretty much the same.We either didn’t have time or weren’t experienced enough.
The development started looking really well. We had working prototype we kept developing, we had our image, we announced who we are and what are we doing – everything was prepared. We were doing nicely. We’ve made a website and announced everything. As I had a little less work to do (due to lack ofContinue reading “TALE TUESDAY #7 – Unexpected problems”