In the last Tale Tuesday, we’ve touched the topic of concept arts. Even as I said previously: “concepts were quite useful”. Today, we’ll focus on that topic more: how helpful concept arts really are? How do they shape the development? I will base of my own experience with them.
We were a small game dev studio. We had no one, but ourselves and we had no budget to have anyone else. Anyone who wanted to help, was free to do so at their own will. However, I knew that someone will have to take care of the graphics. Michael clarified that he is terribleContinue reading “TALE TUESDAY #4 – A game artist from nothing”
After preparing the very basics, we’ve started to finally wonder about the truly interesting thing: the prototype.We wanted to finally get on it. So we’ve started the real search – engine.We didn’t want to end up being stuck in some big engine, also because of the preferences of the developers. One of us really doesn’tContinue reading “TALE TUESDAY #3 – Market Dominion – in prototype version”