TALE TUESDAY #13 – Is it hard to be an indie game dev?

Hello everyone!In today’s Tale Tuesday we will respond to that a bit rhetorical question in the title. Is it hard to be an indie game developer? It definitely has its difficulties and disadvantages, but it’s also rewarding in a way. Let’s jump right into it! There are many differences between indie developers and the bigContinue reading “TALE TUESDAY #13 – Is it hard to be an indie game dev?”

TALE TUESDAY #11 – 2.5 years of designing later

At this point, it is almost two and a half years since we’ve started working on video games. That also means almost two and a half years of game designing, artwork, programming for video games and others.In this Tale Tuesday I will focus on the game design part of development and gained experience impact onContinue reading “TALE TUESDAY #11 – 2.5 years of designing later”

TALE TUESDAY #9 – A wind of change

We mentioned big delays, development sturggles and other very inconvinient things that troubled Iguana Mercenary for a big part of its beginning. It was hard to fight it. Our activity dropped, there wasn’t much we could do due to rising personal issues. Posts dropped down to one every few weeks. It wasn’t that bad yet.

TALE TUESDAY #7 – Unexpected problems

The development started looking really well. We had working prototype we kept developing, we had our image, we announced who we are and what are we doing – everything was prepared. We were doing nicely. We’ve made a website and announced everything. As I had a little less work to do (due to lack ofContinue reading “TALE TUESDAY #7 – Unexpected problems”

TALE TUESDAY #6 – What are we?

​Before we start, I would like to announce that the form of Tale Tuesday changes from now on. A new post will appear every other week on Ko-Fi and will be reposted a week after on the website on Tuesdays. Thank you and sorry for the inconvinience if you were really interested in the seriesContinue reading “TALE TUESDAY #6 – What are we?”

TALE TUESDAY #5 – How helpful concept arts are?

In the last Tale Tuesday, we’ve touched the topic of concept arts. Even as I said previously: “concepts were quite useful”. Today, we’ll focus on that topic more: how helpful concept arts really are? How do they shape the development? I will base of my own experience with them.

TALE TUESDAY #4 – A game artist from nothing

We were a small game dev studio. We had no one, but ourselves and we had no budget to have anyone else. Anyone who wanted to help, was free to do so at their own will. However, I knew that someone will have to take care of the graphics. Michael clarified that he is terribleContinue reading “TALE TUESDAY #4 – A game artist from nothing”

TALE TUESDAY #3 – Market Dominion – in prototype version

After preparing the very basics, we’ve started to finally wonder about the truly interesting thing: the prototype.We wanted to finally get on it. So we’ve started the real search – engine.We didn’t want to end up being stuck in some big engine, also because of the preferences of the developers. One of us really doesn’tContinue reading “TALE TUESDAY #3 – Market Dominion – in prototype version”