HUG THE WORLD GAME RELEASE

Hey everyone!Today, ‘Hug the World’ is going public and is available to purchase in itch.io shop. Take a look: https://gamesforfunds.itch.io/hug-the-world Play ‘Hug the World’ and do little chores to see how much you can really help the environment! Play the game and keep boosting your statistics in order to see the impact you can have.

TALE TUESDAY #14 – Game designing – a passion

Hey everyone!Today we’ll talk about creating games and how it can be a great passion if you’re really interested in it. You’ll find out what I think about it and how I perceive game developing and designing as a whole. Without further talking, let’s get right into it!

TALE TUESDAY #13 – Is it hard to be an indie game dev?

Hello everyone!In today’s Tale Tuesday we will respond to that a bit rhetorical question in the title. Is it hard to be an indie game developer? It definitely has its difficulties and disadvantages, but it’s also rewarding in a way. Let’s jump right into it! There are many differences between indie developers and the bigContinue reading “TALE TUESDAY #13 – Is it hard to be an indie game dev?”

Play our new game now!

Hello everyone! We would like to announce that we’ve released a new, free to play, mobile game! Starting today, ‘Match the Color!’ is available for download on Google Store in games category. Get it here: https://play.google.com/store/apps/details?id=org.iguanamercenary.matchthecolour Jump into the colorful world of Mr. Square and match him with the surroundings! Jump around and match theContinue reading “Play our new game now!”

TALE TUESDAY #11 – 2.5 years of designing later

At this point, it is almost two and a half years since we’ve started working on video games. That also means almost two and a half years of game designing, artwork, programming for video games and others.In this Tale Tuesday I will focus on the game design part of development and gained experience impact onContinue reading “TALE TUESDAY #11 – 2.5 years of designing later”

TALE TUESDAY #4 – A game artist from nothing

We were a small game dev studio. We had no one, but ourselves and we had no budget to have anyone else. Anyone who wanted to help, was free to do so at their own will. However, I knew that someone will have to take care of the graphics. Michael clarified that he is terribleContinue reading “TALE TUESDAY #4 – A game artist from nothing”

DEV FRIDAY #8 – Sierra Nevada Release

Hello everyone! It is finally 22nd of January, the day of the release of Sierra Nevada! We’re happy to inform that as expected, the first early version has made it and it can be bought in Iguana Mercenary shop on itch.io. The store page is available under this link: https://iguanamercenary.itch.io/sierra-nevada. Check it out and getContinue reading “DEV FRIDAY #8 – Sierra Nevada Release”

DEV FRIDAY #3 – Improvements (Update Snippet 1)

Hello everyone! It is time for yet another Dev Friday. Today we’ll be covering quite large topic of Improvements. Improvements are structures that the player can build on the map, to help and support their town. Placed on proper resources, the Workers from Improvements will gather resources for the player and store it in hisContinue reading “DEV FRIDAY #3 – Improvements (Update Snippet 1)”

DEV FRIDAY #1 – Sierra Nevada Terrain

Hello everyone! Welcome with the new series called ‘Dev Friday’! It will be a great replacement for its older sister ‘Dev Minutes’. We are finishing ‘Dev Minutes’ series to bring you a brand new one – Dev Friday.‘Dev Friday’ is a series of notes from the development, similar to Dev Minutes, with the difference thatContinue reading “DEV FRIDAY #1 – Sierra Nevada Terrain”

‘FIGURAMA’ IS NOW RELEASED!

Hello everyone!Iguana Mercenary dev here! I would like to announce, that we have created a new sub-team of Iguana Mercenary called Polarus and that the team has created its first game! The game was a part of a week challenge, where we challenged ourselves to create a game totally from scratch and on our ownContinue reading “‘FIGURAMA’ IS NOW RELEASED!”