Hey everyone!Today we will focus in details on designing process of the game. To get started with anything else, we need the design first! It’s an important part of any game development and it’s important to do it right. So, what can we do to create good designs? Here are several tips for fellow gameContinue reading “TALE TUESDAY #20 – What are some good tips on game design?”
Hello everyone in yet another ‘Tale Tuesday’!In the third part of our development mini series, we’ll cover another important topic for the new developers. That is, a question: is it expensive to be a game dev? Read more to find out! So what real costs are hidden behind a development of an indie game?
Hello everyone! It’s time for the first ‘Dev Friday’ for a new game that was recently announced – ‘Cosmos Conquer’! If you didn’t hear about it yet, check out the latest announcement post: https://iguanamercenary.com/2021/11/12/cosmos-conquer-coming-soon/New game, new format! From now on, ‘Dev Friday’ posts will be longer and have two parts. Each milestone will be brokenContinue reading “Dev Friday #39 – Basic Game Mechanics Overhaul”
Hello everyone! As promised, we’ll stick to the topic of indie game development. For some time, we’ll be covering topics closely related to game development as seen through our eyes. Last time we’ve discussed solo development and its tough elements. Today, as promised, we’ll go more into logistics of creating video games. Let’s get intoContinue reading “Tale Tuesday #18 – Game Development Logistics”
A fresh breeze of air enters the overcrowded and polluted city of the Earth. The technologically advanced humanity starts looking for other planets to conquer. Now that the Earth is depleted of its resources, we’re looking for them elsewhere. The Universe is open for us now – and it cannot hide any secrets. Looking upContinue reading “‘Cosmos Conquer’ Coming Soon!”
Hey everyone! Today is the time for new ‘Tale Tuesday’ and a refreshed posting schedule! From now on, new ‘Tale Tuesday’ articles will be posted only on the website every two weeks. That means ‘Tale Tuesday’ will be more frequent!For quite a bit we will stick to the topic of indie game development – todayContinue reading “Tale Tuesday #17 – Is it tough to be a solo game dev?”
Hello everyone! Today we’ll do something a little different.Recently, we’ve finished a series of articles about ‘Hug the World’ and its inner mechanics. With that, the chapter of ‘Hug the World’ in development diaries has ended. So.. what’s next?Read below to find out what’s coming! This year we went through a lot of new, excitingContinue reading “DEV FRIDAY #38 – Something new”
Hello everyone!This is kind of a follow-up to the previous ‘Tale Tuesday’ which covered the ideas behind ‘Sierra Nevada’ and how it improved the general system we’re working in. If you didn’t have a chance to read it yet – feel free to check out the archives.Let’s dive back in!
Hey everyone! In today’s Dev Friday we’ll be once again covering a game called ‘Hug the World’. It is available for purchase here: https://gamesforfunds.itch.io/hug-the-world. If you don’t know what is it about, check it out now!Today we’ll cover more details about the game’s inner mechanics. This is the last part, part three of the articlesContinue reading “DEV FRIDAY #37 – Hug the World Insides #3”
Hey everyone! In today’s late night Dev Friday, we’ll be covering a game called ‘Hug the World’. It is available for purchase here: https://gamesforfunds.itch.io/hug-the-world. If you don’t know what is it about, check it out now!Today we’ll cover the details about the game and its inner mechanics, as we did last time. This is partContinue reading “DEV FRIDAY #36 – Hug the World Insides #2”