Focusing on our development, we’ve forgotten to look further and beyond ourselves. Now, we’ll be paying the biggest price for our mistakes. Giant shadows emerge from the sky as the screeching, unknown sounds start filling the Humanity’s Empire. Our greatest fear and dreams have been confirmed – we are not alone. Tonight, ‘Alien Invasion’ updateContinue reading “‘Alien Invasion’ Update”
Hey everyone,In the next few ‘Tale Tuesday’ articles, we will cover and answer some of the more commonly asked questions about game development. Stay tuned, as there will be plenty of articles in this topic and some of the questions that interest you may soon be here as well! This is the second article inContinue reading “Tale Tuesday #28 – Common Questions About Game Dev #2”
Hey everyone!It’s finally time for another ‘Dev Friday’ and first details on the upcoming update. The next Dev Friday will be on 13th May and that’s also when the update launches. A lot of things will change, so stay tuned!Today we’ll discuss one of the more major changes, which is the addition of Type 3Continue reading “Dev Friday #48 – Type 3 finally in the game!”
Hey everyone,In the next few ‘Tale Tuesday’ articles, we will cover and answer some of the more commonly asked questions about game development. Stay tuned, as there will be plenty of articles in this topic and some of the questions that interest you may soon be here as well! Let’s get right into the topic.
Hello everyone!It’s finally time for the next update! This time, we’re stepping into the deep, unknown dark of the universe, in ‘Deep Space Silence’ update. We’ve learned about some of the new features in the last Dev Friday. If you haven’t read it yet, check it out now: https://iguanamercenary.com/2022/03/18/dev-friday-46-general-fixes-and-changes/. If you did, you know there’sContinue reading “Dev Friday #47 – ‘Deep Space Silence’ Update”
Hello everyone!It’s time to share some great, exciting news! We’ve reached an agreement with a third party and ‘Sierra Nevada’ is now undergoing a development for Nintendo Switch version. It is in very early stages, however we’re planning to make it available in December 2022. Now, you’ll be able to play your favourite town buildingContinue reading “‘Sierra Nevada’ enters development on Nintendo Switch!”
Hey everyone!Today it is finally time to finish the long series of ‘Tale Tuesday’ articles about indie development. We’ve covered the topic in many aspects, going through general ideas, each stage of development and the final touches. It’s time to finally summarize everything we’ve covered. However, it is not the end of indie development topicContinue reading “Tale Tuesday #26 – Indie development overlook”
Hey everyone! ‘Cosmos Conquer’ has released in early access just two weeks ago, but we’re not stopping there! I’ve prepared new features for the upcoming weeks and I hope you enjoy the changes! Today, we’ll be focusing on version 0.7, which will be released as an update to the game in two weeks. Stay tuned,Continue reading “DEV FRIDAY #46 – General Fixes and Changes”
Hey everyone!It’s almost time to finish this ‘Tale Tuesday’ series covering indie development. We’ve covered quite a lot throughout several articles! So what else do we have left to talk about?We definitely have to talk about the final touches for the game.
Welcome everyone! ‘Cosmos Conquer’ is now available in Early Access and you can purchase it now on Steam for $7.99! The game is available on Windows and and for the week following the launch it will be 10% off. Get yourself your copy and let us know what do you think about the game! WeContinue reading “‘Cosmos Conquer’ Now Live in Early Access!”