DEV FRIDAY #35 – Hug the World Insides #1

Hey everyone!

Some time ago ‘Games for Funds’ group has released a new game called ‘Hug the World’. It is available for purchase here: If you don’t know what is it about, check it out now!
In today’s article we will cover the details about the game and its inner mechanics. This is the first part of articles with insights of the game.

Continue reading “DEV FRIDAY #35 – Hug the World Insides #1”


Hey everyone!
It is time for another ‘Tale Tuesday’ and we’re changing the topic a bit. We’re moving from more personal details about the game development and we move into actual game development and work organization.
Time to find out more about behind the scenes of ‘Sierra Nevada’!



Hey everyone!
Today, ‘Hug the World’ is going public and is available to purchase in shop. Take a look:

Play ‘Hug the World’ and do little chores to see how much you can really help the environment! Play the game and keep boosting your statistics in order to see the impact you can have.


DEV FRIDAY #34 – How Hug the World works?

Hello everyone!

Some time ago I have mentioned a new project that has started recently: a game called ‘Hug the World’. If you don’t know the details, read the following article:

Today we will be looking into details of the new, upcoming game that is a part of ‘Games For Funds’ project.

Continue reading “DEV FRIDAY #34 – How Hug the World works?”

TALE TUESDAY #14 – Game designing – a passion

Hey everyone!
Today we’ll talk about creating games and how it can be a great passion if you’re really interested in it. You’ll find out what I think about it and how I perceive game developing and designing as a whole. Without further talking, let’s get right into it!

Continue reading “TALE TUESDAY #14 – Game designing – a passion”

DEV FRIDAY #33 – Match the Colour Final Update

Hello everyone!

Today, we are releasing the last ‘Match the Colour’ update that is now available in Google Store:

Quite important changes were made today, so make sure to read it all carefully!

Continue reading “DEV FRIDAY #33 – Match the Colour Final Update”

DEV FRIDAY #32 – Match the Colour Updated

Hello everyone!

Today’s Dev Friday will be rather short, but next week we’re coming with a surprise, so make sure to stay tuned for the next week.
In the meantime, we have updated ‘Match the Colour’.

Continue reading “DEV FRIDAY #32 – Match the Colour Updated”

Updates Posting Changes

Hey everyone!

Today we have a short message instead of ‘Tale Tuesday’.
Due to less time for our projects and general need for more free time, we will be posting less frequently.

From now on, ‘Dev Friday’ will be posted every other week, starting this Friday (23rd July 2021). The updates will be about all the ongoing projects. Some of the updates on ‘Games for Funds’ might not follow the template and be more irregular.

‘Tale Tuesday’ will be posted roughly once a month, with two weeks of break between Kofi and Website release. No additional posts are planned for now.

In the meantime we will maintain some general presence, so you don’t feel left out. We’re sorry for the inconvenience and we’ll be back to normal rate once possible. Remember – Iguana Mercenary is our part time passion and we wish to spend the most time possible on it, but sometimes we simply cannot.

Thank you!


Hello everyone!

I really want to spread the message, so if you don’t have time to read it all: please, simply share the links available at the end of the article and come back to read later. It means the world to me, thanks!

And for all of those who have some time: welcome!

Continue reading “NEW PROJECT COMING SOON”

TALE TUESDAY #13 – Is it hard to be an indie game dev?

Hello everyone!
In today’s Tale Tuesday we will respond to that a bit rhetorical question in the title. Is it hard to be an indie game developer? It definitely has its difficulties and disadvantages, but it’s also rewarding in a way. Let’s jump right into it!

There are many differences between indie developers and the big game development studios. Big studios very often are looking for profits and selling their product, while indie developers often go for ideas they’re interested with. In exchange, the profits rarely skyrocket for indie devs. There surely are some reasons behind that.

Continue reading “TALE TUESDAY #13 – Is it hard to be an indie game dev?”