Hello everyone! In today’s Dev Minutes we will cover the most recent changes we’ve implemented, for both DLCs and vanilla game. The colours mechanics, due to new, upcoming downloadable content had to be changed, and so we did in the last days. What exaclty is different?Continue reading “DEV MINUTES #9 – COLOURS MECHANICS CHANGE”
Hello everyone! In today’s article we will cover several topics we were supposed to some time ago. It is all about new ideas for Iguana Mercenary.
One of the first ideas is a new series of articles, posted from time to time. It would be about developer’s thoughts on designing and creating video games, as well as some insight on what is he doing in his “job”. I think it would be an interesting way to put more info out about our games and also connect closer to people. Let us know what do you think on our Discord!
Another idea was Twitch streaming on how we develop, do game previews and similar. The only issues here that it would take time to set up and obviously we need content and people interested.
Now a bit more about ‘Global Rivalry’. It is supposed to come around in Q4 2019 with several new features we’ve already discussed or mentioned. The game will receive a discount when we release the update, so be ready to catch this good deal!
This article is a bit short, but in the next one we will cover some changes to the game in ‘Global Rivalry’ and explain some features in depths. Stay tuned!
Hello! Devs here!
We are happy to announce that our indie game, Market Dominion, will be available for puchase on Steam on 7th of August 2019, Wednesday at 5AM PDT (2PM CEST, 10PM AEST).
- OS: Windows 7 64-bit
- Processor: Intel Pentium Dual Core
- Memory: 2GB RAM
- Graphics: NVIDIA GeForce MX150
- Storage: 150MB available space (estimated)
Hello everyone! Devs here again!
Today we are covering the topic that is being updated from beta version to the full release – we are talking about a map. There are a lot of things that has changed, but we’ll cover the most important of them.
One of the things that has happened to most of the states was a little reshape. New shape of these states makes map at least a bit prettier. We worked on improving the details on a small resolution and tried to match the real borders as much as possible.
You can see one of the major changes in the New World, that is entire coast state gone. It was pretty hard to click on it, so it was removed.
Today we had a short interview with one of our beta testers, Pete. Pete was very excited for Market Dominion from the beginning and he was happy to start beta testing when beta came out, almost two weeks ago.
Interviewer: What is your experience with the Closed Beta so far?
Pete: So far the closed beta has been loads of fun, the game itself is simple and easy to learn, but really fun to play and once I picked it up I could not stop playing.
I: Is there something unique about your experience with beta?
P: Whilst there wasn’t much unique I did, I did keep on winning the game without much effort, once I realized how it is played. So I decided to start setting myself little challenges, like trying to get 60% or more Market Share within 25 years. My guess is that these little challenges I set will be a full part of the game as achievements, and truly can’t wait to 100% the game.
I: Do you feel the game is going the right way?
P: I feel like the game is going in a good direction, the developers team is dedicated to providing the players with the best possible experience and it’s clear that there is a lot of passion involved from the developers themselves.
I: Do you feel like the devs will create a good game out of it?
P: In my eyes the game is already good, though I can guarantee that the more polished and improved version that will get released soon will be even greater and loads of fun for all.
I: If you would have to suggest one thing to the devs, what would it be?
P: The game is great fun, but if given the oppurtinity to change one thing about the game it would likely be its complexity. The game so far is simple, but even though it may not be complicated, it is still great fun. With that said, I do like a bit of complexity in my games and can only hope that the devs add more features and tabs and different menus which I can use to control my corporate empire.
Is that… is that what I really think it is?
Hello everyone, my name is Paweł and we’re back with Dev Minutes, talking about how Market Dominion develops and its key features step by step. And today, we’re taking things from the end and talking about… victories types!
As seen above with the icons, there are 5 victory types. In each game you can have active only one of these. When the victory type is picked, the entire goal of the game is set around something. But what exactly?Continue reading “DEV MINUTES #7 – VICTORIES AND…?”
Hello everyone, Paweł here! This is time for another Dev Minutes! We couldn’t post anything new as Beta was in progress, but now, we’re coming closer and closer to finishing the beta, which should be available for our testers this month!
Let’s jump right into the topic!
First, I’ve paid a lot of attention to main menu. In the past days I’ve set it up, making sure all features needed for beta are set up.Continue reading “DEV MINUTES #6 – MARKET DOMINION BETA”
Hey there! Today’s Dev Minutes will be a little different. We aren’t going to talk about something new we’ve worked on, we’re going to discuss older topic in details, and that is how Market Share in this game works. This also will be an episode with less images and more theory, so get ready for some reading!
State Share defines what percentage of a state company has in its direct influence. It is connected with Market Share (or older term Market Domination Percentage) which says how big percentage (part) of the whole market individual states hold.
Both State Share and Market Share are important for the player. The victory condition in Market Dominion is Market Share. Whatever the victorious Market Share value is set for, who first reaches this value, wins.
Example: Decisive Market Share is set to 60%. Whoever first reaches 60%, dominates the market and wins the game.
Decisive Market Share is that victorious value that player needs.
Hey! It’s Dev Minutes #4 time. It took a few days to get some interesting topic to show, so here we are. Also please, stick with us to the end of today’s article, we have an announcement on the end of it. Without extra talking: let’s jump right into the topic!
First we’ll talk about spreading mechanism for the companies, aka popularity gain.
Popularity gain decides how fast company spreads within a state and how fast will it reach for its domination. The main variable that decides on that growth is State Popularity Modifier (SPM) mentioned in earlier Dev Minutes.Continue reading “DEV MINUTES #4 – POPULARITY GAIN AND UI”
Hey, Paweł here, with Dev Minutes #3! Today we’re going to focus on states and companies a lot more than before, so get your evening or morning drink and let’s jump right into the topic.
Also: feedback is most welcome! We all should improve, so we’d like you to spend a minute and share your thoughts with us. You can do it on our e-mail: email@example.com. Thank you!Continue reading “DEV MINUTES #3 – STATES AND COMPANIES”