DEV FRIDAY #21 – New Yosemite Maps (Snippet 5)

Hello everyone!
New week, new Friday and with that yet another Dev Friday and another Snippet for Sierra Update for ‘Sierra Nevada’! The West is massive and so is Sierra Nevada. There are so many places to end up in and so much to discover.. maybe you should give it a try and discover more?

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TALE TUESDAY #7 – Unexpected problems

The development started looking really well. We had working prototype we kept developing, we had our image, we announced who we are and what are we doing – everything was prepared. We were doing nicely. We’ve made a website and announced everything. As I had a little less work to do (due to lack of ability to code), I took care of the website. I had to develop some new ideas.

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DEV FRIDAY #20 – More new Arid Maps (Snippet 4)

Hello everyone!
Time for yet another Dev Friday with another Snippet for the big Sierra Update for ‘Sierra Nevada’! The West is massive and so is Sierra Nevada. There are so many places to end up in and so much to discover.. maybe you should give it a try and discover more?

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DEV FRIDAY #19 – Sierra Update Snippet 3

Hello everyone!
Another week, another Dev Friday and another Snippet from Sierra Update for ‘Sierra Nevada’! The West is massive and so is Sierra Nevada. There are so many places to end up in and so much to discover.. maybe you should give it a try and discover more?

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TALE TUESDAY #6 – What are we?

​Before we start, I would like to announce that the form of Tale Tuesday changes from now on. A new post will appear every other week on Ko-Fi and will be reposted a week after on the website on Tuesdays. Thank you and sorry for the inconvinience if you were really interested in the series so often!

The prototype was finally going well, we’ve worked a lot to prepare the basic version of the game. The progress was made and we’ve been on the right track. Weeks were passing and soon, we would have to finally announce our presence and the plans.
Preparations have started.

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DEV FRIDAY #18 – Sierra Update Snippet 2

Hello everyone!
Today we’re sharing further one of the last updates for the game – the Sierra Update! The West is massive and so is Sierra Nevada. There are so many places to end up in and so much to discover.. maybe you should give it a try and discover more?

In this update we are focusing on developing the maps and terrains, bringing more variety into the choices of environment. New kinds of maps as well as more of the maps themselves will be released. It also includes our today’s guests…
Welcome Arid map in Sierra Nevada!

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DEV FRIDAY #17 – SIERRA UPDATE SNIPPET 1.5

Hello everyone!
Surprise! A filler to the previous Dev Friday comes out early, as a result of missing some crucial info for the last snippet. Because of that, we’d like to update everyone on what is to come in ‘Sierra Update’ in Snippet 1!

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TALE TUESDAY #5 – How helpful concept arts are?

In the last Tale Tuesday, we’ve touched the topic of concept arts. Even as I said previously: “concepts were quite useful”. Today, we’ll focus on that topic more: how helpful concept arts really are? How do they shape the development? I will base of my own experience with them.

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DEV FRIDAY #16 – Sierra Update Snippet 1

Hello everyone!
Today we’re starting to share one of the last updates for Sierra Nevada. The time has finally come that the game is almost finished and we’re reaching the end. This time around, we have the Sierra Update. The West is massive and so is Sierra Nevada. There is so many places to end up in and so much to discover.. maybe you should give it a try and discover more?

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TALE TUESDAY #4 – A game artist from nothing

We were a small game dev studio. We had no one, but ourselves and we had no budget to have anyone else. Anyone who wanted to help, was free to do so at their own will. However, I knew that someone will have to take care of the graphics. Michael clarified that he is terrible at this stuff and doesn’t want to touch it, so I had to step up and figure it out.
Before, I had very little experience with creation of graphics. I knew it’s time to start if I want anything to come out of it for the game. For most of the day I’ve been playing around and trying different things, making sure everything I do, in the end I am satisfied with. I’ve started taking notes to see and remember what I was doing worse and needed polishing. I’ve started improving my old designs.

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