Hey everyone! ‘Cosmos Conquer’ has released in early access just two weeks ago, but we’re not stopping there! I’ve prepared new features for the upcoming weeks and I hope you enjoy the changes! Today, we’ll be focusing on version 0.7, which will be released as an update to the game in two weeks. Stay tuned, we’re releasing the update on April 1! And that is not an April’s Fools joke! For now, let’s see what’s some of the new features in this update.Continue reading “DEV FRIDAY #46 – General Fixes and Changes”
It’s almost time to finish this ‘Tale Tuesday’ series covering indie development. We’ve covered quite a lot throughout several articles! So what else do we have left to talk about?
We definitely have to talk about the final touches for the game.
Welcome everyone! ‘Cosmos Conquer’ is now available in Early Access and you can purchase it now on Steam for $7.99! The game is available on Windows and and for the week following the launch it will be 10% off. Get yourself your copy and let us know what do you think about the game! We expect to update the game pretty soon and slowly go towards the full release. Please have in mind that the game is in Early Access. It can be bought here: https://store.steampowered.com/app/1814540/Cosmos_Conquer/
You can watch the gameplay from the game here: https://youtu.be/kytX4BjRUOc
Hey everyone! In this short indie game dev related Tale Tuesday series, we’ve already covered design and coding, leaving out one important concept – art! It’s very important for the game to get it right and often it may cause us great trouble, especially if we are not artists. I am not one myself, yet I manage to push things out rather good-looking. So how does it happen? What secrets do I hide? Let’s find out!Continue reading “Tale Tuesday #24 – Art: How to work it out?”
Hey everyone! We’re two weeks away from the release of ‘Cosmos Conquer’ in early access! I hope you’re excited for it as much as I am! There’s a lot to cover in this update! Because of that, we’ll present some of the new features today and some in a special Dev Friday Commentary during Steam Next Festival in which we’re participating. So what secrets is this yet-to-be-named update hiding? Let’s find out!Continue reading “DEV FRIDAY #45 – Tutorial, New Civ Type And Much More”
Hey everyone! It’s part two of Michael’s Tale Tuesday about coding. Next time, we’ll discuss something we didn’t mention in details yet – art. Stay tuned and for now, read the last article about coding!Continue reading “Tale Tuesday #23 – The struggles behind coding”
In today’s ‘Dev Friday’ we’ll talk about changes in the last ‘Alpha Update’ for ‘Cosmos Conquer’. It’s also the update we’re calling ‘Type 0 Update’. I hope you’re excited for it and let’s get right into the changes!Continue reading “Dev Friday #43 – Civilization Types and Type 0 Introduction”
Hey everyone! This and the next Tale Tuesday will be a bit different, because they are written by Michael, the co-founding developer. I hope you’ll enjoy!Continue reading “Tale Tuesday #22 – Can you learn coding easily?”
Hey everyone! Today we’ll cover some things that might be a bit harder for a begginner designer to get when creating his own game. Before we get into any details – remember! Game development is about having fun and you should just enjoy what you’re doing, regardless of its success. We’re happy to give you a few tips!Continue reading “TALE TUESDAY #21 – What’s tough about game design?”
One Alpha update is done, there’s two more to go! After two updates, we’ll start covering the Early Access version that will go live on March 4, 2022. If you didn’t have a chance yet, wishlist the game now: https://store.steampowered.com/app/1814540/Cosmos_Conquer/
In Alpha Update 2, we will cover some exciting news about Technologies and Projects and their role in the game, as well as we’ll talk about the Menu that has finally arrived! So, let’s get to it!Continue reading “Dev Friday #41 – Technologies and Projects, Menu Overhaul”