DEV MINUTES #6 – MARKET DOMINION BETA

Hello everyone, Paweł here! This is time for another Dev Minutes! We couldn’t post anything new as Beta was in progress, but now, we’re coming closer and closer to finishing the beta, which should be available for our testers this month!
Let’s jump right into the topic!

First, I’ve paid a lot of attention to main menu. In the past days I’ve set it up, making sure all features needed for beta are set up.

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DEV MINUTES #5 – MARKET SHARE AND OTHER MODIFIERS

Hey there! Today’s Dev Minutes will be a little different. We aren’t going to talk about something new we’ve worked on, we’re going to discuss older topic in details, and that is how Market Share in this game works. This also will be an episode with less images and more theory, so get ready for some reading!

State Share defines what percentage of a state company has in its direct influence. It is connected with Market Share (or older term Market Domination Percentage) which says how big percentage (part) of the whole market individual states hold.
Both State Share and Market Share are important for the player. The victory condition in Market Dominion is Market Share. Whatever the victorious Market Share value is set for, who first reaches this value, wins.
Example: Decisive Market Share is set to 60%. Whoever first reaches 60%, dominates the market and wins the game.
Decisive Market Share is that victorious value that player needs.

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DEV MINUTES #4 – POPULARITY GAIN AND UI

Hey! It’s Dev Minutes #4 time. It took a few days to get some interesting topic to show, so here we are. Also please, stick with us to the end of today’s article, we have an announcement on the end of it. Without extra talking: let’s jump right into the topic!
First we’ll talk about spreading mechanism for the companies, aka popularity gain.

Popularity gain decides how fast company spreads within a state and how fast will it reach for its domination. The main variable that decides on that growth is State Popularity Modifier (SPM) mentioned in earlier Dev Minutes.

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DEV MINUTES #3 – STATES AND COMPANIES

Hey, Paweł here, with Dev Minutes #3! Today we’re going to focus on states and companies a lot more than before, so get your evening or morning drink and let’s jump right into the topic.

Also: feedback is most welcome! We all should improve, so we’d like you to spend a minute and share your thoughts with us. You can do it on our e-mail: iguanamercenary@gmail.com. Thank you!

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DEV MINUTES #2 – BASIC GAME MECHANICS

Hey! Paweł here again. Michael was supposed to write this Dev Minutes, but he has to work on the game and some other stuff (and also lacks writer skills), so I’ll do it for him. I’m a good rubber duck that helps him a lot.

Let’s jump right into the topic of explaining some basic mechanics!

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DEV MINUTES #1 – EVENTS AND STATES

Hey, Paweł here!
I am happy to inform we’re starting “Dev Minutes” series of articles, which gives a little of background look into our work and tells you more about the game itself.
Time for the first behind the scenes adventure!

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MARKET DOMINION – NEW GAME ANNOUNCED

The Cold War quietly rages on around the world as tensions rise between states. During these turbulent times, you are tasked as the CEO of a new, enterprising company. Can you overcome obstacles to become a burgeoning company and dominate the market?

Market Dominion is a new casual indie game. In this world of business simulation, you are tasked as a CEO to lead your company to greatness.
The year is 1960. Many companies have been born after the war. Now, in the Cold War times, rivalry between the United States and Soviet Union is enormous. Companies are affected too. Different companies within different industries will reach out for the world’s market domination.

Game contains:

  • Unique Territories: Over 250 individual unique states to control through market domination.
  • Company Modifiers: Every company has their own competitive edge; whether it’s logistics, marketing, or popularity itself – there are no clear rules set. The game offers a starting modifier for each company, which makes the game more dynamic and allows players to plan different strategies against different opponents with more precision and craft.
  • Specialists: Companies hire Specialists all the time – whether they are advertisement masters or slick negotiators, they are all indispensable. In Market Dominion, you can use them as an ace up your sleeve and surprise your opponents.
  • Events: Olympics! Market Crash! Scientific breakthroughs! Political breakdown! So much is happening during these times. The game offers over 40 unique events that can influence your gameplay.
  • And Even More: Market Dominion delivers a unique experience with hours of interesting gameplay. Immerse yourself in the world of Market Dominion.

We’re happy to announce the game is available in Steam Store and will be available to buy in Spring 2019.

IGUANA MERCENARY – NEW GAME DEVELOPER

Iguana Mercenary is a small Polish-Canadian game development studio founded in January 2019 with it’s unofficial headquarters in Vancouver, BC, Canada. As of January 2019 it’s made up of two people: co-founders Paweł Wiecha and Michael O’Connell.
We have just went live, we don’t have much to show. We want to show you more, we aren’t prepared though.

Our first game will be announced soon. We are working on it all the time and we’re trying to put as much effort as possible. The game should be available upcoming Spring. We’re trying our best.

What’s next? Well, we are planning on another titles. There are many different ideas, mostly around indie genre with casual, strategy, sometimes adventure and simulation elements.

All in all, we have huge plans for the future. Hopefully, we’ll grow larger and we’ll be able to produce more great games.

Follow us and find out more about Iguana Mercenary:
Twitter: @imdevstudio
E-Mail Contact: iguanamercenary@gmail.com