OUR GAME DEVELOPMENT STUDIO
Iguana Mercenary is a small Polish-Swiss game development studio founded in December 2018 with its unofficial headquarters in Olten, Switzerland. As of December 2018 it’s made up of two people: co-founders Paweł Wiecha and Michael O’Connell.
November 2021: ‘Cosmos Conquer’, a tycoon game, is announced to release on Steam in early March 2022.
Mid-2021: Small mobile games start showing up, such as ‘Match the Color’ and ‘Hug the World’.
January 2021: ‘Sierra Nevada’ releases for PCs.
August 2020: For anniversary of ‘Market Dominion’, a Board Edition of the game is released.
April 2020: A sub-team Polarus forms and releases a new game called ‘Figurama’ for Windows.
August 2019: ‘Market Dominion‘ releases on Steam for Windows.
December 2018: Iguana Mercenary forms and announces its first game ‘Market Dominion’.
Iguana Mercenary has three titles and one announced so far and will be working on more. We are focusing our games on indie and casual category with strategy and science fiction elements. See more in ‘Games’ tab.
Paweł: Game designer, art and music, marketing
Michael: Programmer, project manager, game designer
Nikita (Polarus Team): Programmer
Iguana Mercenary (@imdevstudio)
Team of Iguana Mercenary would like to say big THANK YOU! to these people:
Great graphics designer, he spent hours of work to create our logo. Iguana wouldn’t be the same without it!
Nikita ‘TBDesignes’ Shkamlotov
Huge effort on Iguana Mercenary itself and final stages of Market Dominion.
Huge effort in Iguana Mercenary and its new 2020 projects.
A lot of effort and amount of job put into Market Dominion.
Huge effort shaping some very important structures of Market Dominion.
Translated a lot of Iguana’s games into Russian. That’s the spirit, thanks!