today we’ll be covering a pretty interesting topic: how exactly was ‘Market Dominion: Board Edition’ designed, created and developed. We’ll go through the entire history of the game and its development process.
The idea of the game in board version was first mentioned back in February 2020. Back then, it was more of a joke between the developers. The jokes have continued for throughout March. However, on March 24th, a concept board was created. With that concept board, an actual physical copy of the game was created. Even though the game was a joke, we’ve went out and created the game. So, by April, a physical copy of the first version of Market Dominion existed.
It went a bit quiet, but in May the questions about the game became more serious. The most important question was: should ‘Market Dominion: Board Edition’ become an actual board game?
There was such an idea and the actual, physical board game has started. Sadly, this project has ended on creating the board base and that’s about it. I had to abandon the project, but hopefully I will come back to it one day.
After a failure of an actual board game, due to creation and logistics reasons, we’ve set the project aside. However, the question of Board Edition came back again in July.
The anniversary of ‘Market Dominion’ was closing up and that would be a great birthday present. After short talk with developers, we’ve decided to try and develop ‘Market Dominion: Board Edition’ with the newly used engine. The work has started in the second part of July and the game was released as planned on 7th August 2020, in the day of first anniversary of ‘Market Dominion’.
‘Market Dominion: Board Edition’ uses simple mechanics. The game was created in Godot Engine.
The board itself uses an isometric tile map. The tiles are different types and each type has different outcome to it. That’s how the game knows what effects it should assign. Effects on each tile are randomized, based on a percentage chance.
A standard D6 is used to move one of the six players who’s currently playing his turn. There are eight models of players, each of them is a reference to something connected with Iguana Mercenary. Are you able to recognize all of the references?
All of the graphics, apart from the User Interface were designed as 3D models and later implemented in the game. UI was created with elements available in the engine and proper stylization.
The game went through several little changes, such as board size change and shop addition. Other than that, it stayed pretty much the same.
The game was created within two weeks by Miles, the developer, and the designer Paweł.
That’s it for today’s post, I hope you enjoyed that little story!