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‘COSMOS CONQUER’ COMING SOON

A fresh breeze of air enters the overcrowded and polluted city of the Earth. The technologically advanced humanity starts looking for other planets to conquer. Now that the Earth is depleted of its resources, we’re looking for them elsewhere. The Universe is open for us now – and it cannot hide any secrets. Looking up into the skies, humanity sees their promising future – growth and prosperity.

‘Cosmos Conquer’ is a tycoon science fiction game. Conquer lands and celestial bodies that surround you and grow…


Tale Tuesday #19 – Is it.. expensive to be a game dev?

Hello everyone in yet another ‘Tale Tuesday’!In the third part of our development mini series, we’ll cover another important topic for the new developers. That is, a question: is it expensive to be a game dev? Read more to find out! So what real costs are hidden behind a development of an indie game?

Dev Friday #39 – Basic Game Mechanics Overhaul

Hello everyone! It’s time for the first ‘Dev Friday’ for a new game that was recently announced – ‘Cosmos Conquer’! If you didn’t hear about it yet, check out the latest announcement post: https://iguanamercenary.com/2021/11/12/cosmos-conquer-coming-soon/New game, new format! From now on, ‘Dev Friday’ posts will be longer and have two parts. Each milestone will be brokenContinue reading “Dev Friday #39 – Basic Game Mechanics Overhaul”

Tale Tuesday #18 – Game Development Logistics

Hello everyone! As promised, we’ll stick to the topic of indie game development. For some time, we’ll be covering topics closely related to game development as seen through our eyes. Last time we’ve discussed solo development and its tough elements. Today, as promised, we’ll go more into logistics of creating video games. Let’s get intoContinue reading “Tale Tuesday #18 – Game Development Logistics”

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